//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------

#ifndef PARTICLE_H
#define PARTICLE_H

#include "Config.h"

//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CParticle {

//-----------------------------------------------------------------------------
protected:
  
  /// particle's texture
  GLuint m_nTexture;

//-----------------------------------------------------------------------------
public:

  /// constructor
  CParticle();

  /// destructor
  ~CParticle();

  /// Initialize the particle
  bool Init(const char *pszFilename);

  /// draw the particle
  void Draw(float fScale = 1.0f);


};


#endif //PARTICLE_H
